Why Kaz Say Zadornovs Done It Again 3 Times on Escape 6?
Metal Gear Solid Noob Diaries #24: Outer Heaven
Welcome to the Metallic Gear Noob Diaries. This is the recounting of my experience through the MGS series from MGS2: Sons of Liberty all the mode to MGSV: Ground Zeroes. I'll be updating every so often with new thoughts on sections of the games and taking a look dorsum at memorable and enjoyable moments. I've never played the serial earlier, so for the fans out there it could be an amusing tale of 1 noob'south journey, while those as green as myself could well larn a piffling about the mad world of MGS. Enjoy!
Right. This time it's washed. I've now completed the core story of Metallic Gear Solid: Peace Walker and I'thousand sure glad I continued to play afterwards the initial end credits scene. Turns out there were quite a few more than juicy story elements to discover and play through - fifty-fifty if the gameplay never really took any farther steps. Peace Walker has proven to exist an odd game for me. The broken up style and (understandable) lack of technical gusto never sat well with me, so I failed to really connect with the game. The story was, one time again, the best part of the experience, just dissimilar two and iii, the gameplay didn't support that story well enough. It was also easy for one thing, and lacked a decent sense of pace.
Equally I mentioned, a lot of my final session with the game was spent retreading onetime ground. Specifically, playing extra-ops missions that I'd not played earlier and hunting down the annoyingly slippery Zadornov. He managed to escape from the MSF prisons most half-dozen or seven times! I'm not sure who the gaoler is, only I sure promise he doesn't stick around for MGSV. So every fourth dimension Zadornov escaped I had to undertake another familiar mission in an effort to bring him back. Flake boring, only thankfully I as well had to slowly develop Metallic Gear ZEKE at the same time past taking on upgraded versions of the AI bosses.
Those boss battles were definitely more than difficult, and more fun considering of it, but none of them came close to the tougher battles of Ophidian Eater or even Sons of Freedom. Plus, I relied on essentially the same tactics as with the previous battles. I'd also developed my engineering (and MSF) far plenty that certain bosses were actually a little easier - especially the fight with Peace Walker 2. To be off-white, there were some slightly more interesting extra-ops missions to try out. Some with strong arcade influences (pop the balloons!) and some slightly odd ones. Most notably, the 'Engagement with Paz' mission in which I had to tux Snake up and sugariness talk Paz while she stands on a dominicus soaked embankment. Rather awkwardly, she ends up standing in zippo but her lingerie as Snake continues to charm her. There's fifty-fifty an option to CQC her - only doing so will brand Snake take a lunge for her breasts.
Ah, Nihon. Will your view on sexual activity e'er catch upward with the balance of the first world? I mean, I'm pretty sure Paz is supposed to be a fairly young girl. I'one thousand going to assume she's over 16 for now, but it did catch me a little off guard to brainstorm with.
Anywhooo. Well-nigh of the repetitive gameplay and recycled story elements were a gradual build up to the closing segment of the game - which I'm happy to report easily came close to the high standards set by MGS2 and iii. So with Metallic Gear ZEKE finally complete, and Zadornov (rather randomly) bitter the dust, Snake gets a message through from Kaz telling him that someone has activated the nuclear-armed ZEKE. Considering this person probably has malintent on his/her mind, I'll let you lot brand a approximate...
Amanda, rebel leader...?
Nope.
Chico, young rebel gone wild?
Nope. Simply I love the thought.
Strangelove going rogue once over again?
As well obvious.
Kaz himself?
How could you fifty-fifty think it!
It was, as I totally predicted a few entries dorsum (smirk), Paz! Ol' bra and panties Paz - I can't help but experience as though my image of her was truly ruined long earlier the big reveal by the date level, merely information technology was still a cool, unexpected surprise. So she takes control of Metal Gear ZEKE and reveals that she has been working for an organisation/individual called Nada all along. She's not the innocent little girl she's been playing all along either (you can tell because her voice is lower - and evil-er...). Which, considering the engagement level in one case over again, is quite a relief.
In a chip of a homage (or is it foreshadowing?) to the terminate of Sons of Liberty, Paz reveals that Cipher wants to create a world without borders, complimentary from state command. They desire MSF, with the help of ZEKE, to exist their safeguard. It's ane of those 'offer that's more of a need' kind of things, but Snake rejects information technology anyway because the threat of nuclear attack on America simply doesn't cutting it any more. It's besides because he'due south obviously pretty confident that I/he can defeat Paz (or Pacifica Sea to employ her existent proper noun). Which I do, in convincing fashion might I add together. Another easy dominate fight, unfortunately, to cap off the entire game.
Paz is launched into the ocean following her defeat. I'm non sure if she's gone for good - just information technology certain would be lamentable to meet her go only as she started to get properly interesting. Although it's worth mentioning that her entire 'evil monologue' in ZEKE was delivered while she wore her underwear again! No thought why. And so stupid. With Paz dealt with, Kaz Miller has a little surprise of his own: again in a reference to Sons of Freedom, he laid the groundwork for the whole Peace Walker incident! He got Zippo and Paz involved also as the CIA and KGB and brought the whole thing into outcome as one large test and growth tool for MSF. The crazy bastard. Big Dominate, as he slowly becomes accepted to existence named, seems to appreciate the idea - despite it causing several near-apocalypses.
Oh! Null roughly translates to zero, according to Kaz. He didn't say Major Zero, but I'm going to get alee and assume that there's a link. Squee!
The game concluded with a fantastic animated (as opposed to comic-style) cutscene where Big Boss and Kaz begin to outline the part of MSF in the changing world of the mid-'70s. It'south all very over the tiptop and classic Kojima, but it's cool to think that the expert values past which they live slowly get corrupted. A small mail-credits monologue from Serpent to his MSF troops closes the game in style, and I'll close off this role of my diaries with that very speech. I'll be back soon with the outset of my time with Metal Gear Solid Four: Guns of the Patriots.
"We will forsake our countries. We volition exit our motherlands behind the states and go ane with this earth. We have no nation, no philosophy, no ideology. Nosotros get where we're needed fighting not for country, not for government, merely for ourselves. Nosotros need no reason to fight. We fight because we are needed. Nosotros will be the deterrent for those with no other recourse. We are soldiers without borders, our purpose defined by the era we live in. We will sometimes have to sell ourselves and services. If the times demand it, we'll be revolutionaries, criminals, terrorists. And yes, we may all exist headed directly to hell. But what better place for us than this? Information technology is our only home. Our heaven and our hell. This is Outer Heaven."
Source: https://www.gamegrin.com/articles/metal-gear-solid-noob-diaries-24-outer-heaven/
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